18.9 Elemental Lords
Elemental Lords are the elite of the Elemental Planes, granted great power by their connection to their respective element. Giving up the constraints of mortal flesh and bone to become living manifestations of primordial power, their limits are unknown. In the 759th year after the fall of the Seleucarian Empire, the adventurers of Achaea were deemed worthy to walk upon the Elemental Planes and upon said planes may, with sufficient investigation and dedication, uncover the means by which it is possible to transcend their natural forms and obtain this great boon. If you have proven your worth and obtained access to an Elemental Lord form, the following commands are available to you: PREVAIL - Assume your primal form. FORSAKE <element> - Return to your mundane form. An Air Lord's base statistics are: Strength : 15 Dexterity : 17 Constitution: 14 Intelligence: 16 They: - Have a level 2 resistance to magic damage. - Have a level 3 resistance to asphyxiation damage. - Have a level 2 resistance to electric damage. - Gain a 10% bonus to balance and equilibrium when flying. - Will never be blown about by the wind. - Will speak clearly regardless of how powerfully the wind blows. - Wield the DURESS skill. A Fire Lord's base statistics are: Strength : 14 Dexterity : 14 Constitution: 17 Intelligence: 18 They: - Have a level 2 resistance to magic damage. - Have a level 1 resistance to cutting damage. - Have a level 3 resistance to fire damage. - Have a slightly reduced mana cost when clotting. - Gain health from periodic ablaze damage rather than lose it. - Wield the IGNITION skill. An Earth Lord's base statistics are: Strength : 16 Dexterity : 12 Constitution: 19 Intelligence: 16 They: - Have a level 2 resistance to magic damage. - Have a level 1 resistance to cutting damage. - Have a level 1 resistance to blunt damage. - Have a level 3 poison resistance. - Have a chance not to consume a mineral when eating. - Wield the SCULPTING skill. A Water Lord's base statistics are: Strength : 16 Dexterity : 15 Constitution: 17 Intelligence: 17 They: - Have a level 2 resistance to magic damage. - Have a level 2 resistance to blunt damage. - Have a level 3 resistance to cold damage. - Will never be moved by the pull of water currents. - Can walk on water. - Can breathe underwater. - Wield the PERVASION skill.