15.4.3 Denizen Alliances
Certain groups or organisations of denizens may choose to form a mutual alliance with adventurer organisations. In such cases, members of the adventurer organisation have the right to attempt to defend the denizens with whom they are allied. Denizen Defenders ----------------- It is your responsibility to make certain that anyone attacking denizens you wish to defend are aware of the potential consequences of his or her actions. Where any doubt at all could exist, an explicit warning must be given before you defend the denizens. You cannot attack another adventurer for simply being in a denizen area you are defending and nothing more. Your alliance is not a free ticket to indiscriminately attack anyone you see in the allied denizens' vicinity. Neither is your alliance a free ticket to attack without retribution. Those you attack in defence of mutually organisationally allied denizens can seek IC retribution as appropriate, including the hiring of a Mark. Pursuit is not permitted. If an adventurer leaves the denizens' area, do not pursue them. If you have forced them to leave, that is your victory. Denizen Attackers ----------------- There are many, many places to hunt in Achaea. If you choose to hunt denizens that have defenders, and you are aware of the consequences of your choice, you have willingly opened yourself up to conflict with the defenders. HELP COMMON SENSE applies.