Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
19.10.32 Infernal Artefacts
(see also: HELP ARTEFACTS, HELP ARTEFACT TRANSFERS, HELP ARTEFACT TRADEINS) Artefacts are special items that can be purchased only with Bound Credits. Unless otherwise stated, artefacts can be purchased in Merentesh's series of shops in Delos. They will reset into your inventory frequently, which means they cannot be loaned out, or stolen(!), for very long. Some only work for the owner. They never decay. They cannot be changed to reset to anyone else's inventory, so do not buy artefacts of any kind if you intend to sell them. Note About Stacking ------------------- Artefact effects (for similar artefacts) don't combine or stack. If you have, say, a Collar of Ceylon and a Collar of Agatheis, then only one will boost damage of a magical nature. If you have a Logosian Ring and a Mayan Ring, then only one will increase the value of sipping a health elixir. In general, the best item rules, but there may be exceptions. So don't count on having two artefacts and somehow stacking their effects. A Scimitar of Hawks: 200 Credits - Scimitar - Dual Cutting Spec - 56/168/236 A Scimitar of Falcons: 400 Credits - Scimitar - Dual Cutting Spec - 60/173/240 A Scimitar of Eagles: 800 Credits - Scimitar - Dual Cutting Spec - 64/180/245 An Orcsplitter battleaxe: 200 Credits - Battleaxe - Dual Cutting Spec - 162/160/151 A Stonereaver battleaxe: 400 Credits - Battleaxe - Dual Cutting Spec - 168/166/156 A Logosian battleaxe: 800 Credits - Battleaxe - Dual Cutting Spec - 174/172/162 A Mutilator flail: 200 Credits - Flail - Dual Blunt Spec - 140/168/168 A Skullsplitter flail: 400 Credits - Flail - Dual Blunt Spec - 144/173/173 A Braincrusher flail: 800 Credits - Flail - Dual Blunt Spec - 150/180/180 A Barbarian's morningstar: 200 Credits - Morningstar - Dual Blunt Spec - 73/191/212 A Berserker's morningstar: 400 Credits - Morningstar - Dual Blunt Spec - 77/195/218 Matsuhama's morningstar: 800 Credits - Morningstar - Dual Blunt Spec - 85/200/225 A Dawnrender bastard sword: 350 Credits - Bastard sword - Two Handed Spec - 204/165/136 A Soulreaver bastard sword: 800 Credits - Bastard sword - Two Handed Spec - 213/173/143 A Dreadblade bastard sword: 1600 Credits - Bastard sword - Two Handed Spec - 222/180/149 A Stonesmith's Maul: 350 Credits - Warhammer - Two Handed Spec - 186/160/149 A Worldforge Warhammer: 800 Credits - Warhammer - Two Handed Spec - 192/169/154 A Hellforge Hammer: 1600 Credits - Warhammer - Two Handed Spec - 200/174/160 A meteoric longsword: 350 Credits - Longsword - Sword and Shield Spec - 121/168/186 A vorpal longsword: 800 Credits - Longsword - Sword and Shield Spec - 125/173/192 A Logosian longsword: 1600 Credits - Longsword - Sword and Shield Spec - 130/180/200 A mithril broadsword: 350 Credits - Broadsword - Sword and Shield Spec - 154/168/159 A vorpal broadsword: 800 Credits - Broadsword - Sword and Shield Spec - 164/173/164 A Logosian broadsword: 1600 Credits - Broadsword - Sword and Shield Spec - 172/180/170 An insignia of mastery: 350 Credits Artefact power: weaponmastery_spec - Switch your Weaponmastery specialisation for free, every 24 hours. A shining insignia of prowess: 800 Credits Artefact power: weaponmastery_spec - Switch your Weaponmastery specialisation for free, every 2 hours. A peerless insignia of finesse: 1200 Credits Artefact power: weaponmastery_spec - Switch your Weaponmastery specialisation for free, once per hour. An ox replica with rune-inscribed horns: 500 Credits Artefact power: chivalric_rage - Grants an additional 10 minutes of FURY per Achaean day. A wreath of lycopod vines: 250 Credits - Restores additional essence from VIVISECT and returns some willpower and endurance upon a successful instakill. A preserved hand: 200 Credits Artefact power: grasping_death - Increases the duration of gravehands in a location by roughly 50%. - This does not apply to hands summoned via soulspear. Weapon upgrades: Add these to your warrior artefact weapons with the ARTEFACT <weapon> ADD <upgrade>|boldwhite} command! ASP - 750 Bound/Weapon credits You may add the Asp ability to almost any artefact edged weapon. The Asp ability causes the weapon to hit with a random venom each time, and 1/3 of the time no specific venom message is given. If there are venoms on the weapon, the venoms will be delivered and the asp will not take effect. If there are no venoms, asp will take effect. For the purposes of adding Asp ability, knuckles do not count as edged weapons. The asp ability may be traded in at two-thirds value (500cr) CONSERVATION - 300 Bound/Weapon credits Only for cutting weapons, this will have a 25% chance to return any venom used when you strike someone with the weapon to your rift (assuming you have room). 300 bound credits. DECAPITATION - 300 Bound/Weapon credits Sometimes you really just want to decapitate someone with a warhammer while keeping their head intact. This impractical endeavour can now be achieved by a weapon with this upgrade. MITIGATION - 500 Bound/Weapon credits This reduces the damage a weapon health deals to you when you tragically rebound off of someone's aura of rebounding by 25%. It doesn't reduce the limb damage, as this is often desirable. 500 credits. SPIKES - 400 Bound/Weapon credits By attaching spikes to a blunt weapon, that weapon will now deal bleeding on all warrior specialisation attacks performed with it.