Monk
The skills of the monk forge mind, body, and spirit into an indomitable force. Using their unarmed attacks they can break limbs, cause internal bleeding, sweep an opponent off his feet, and deliver body-crushing throws. A monk can confuse and damage the mind even over a distance and through the power of kai, can toughen his body to withstand damage, make himself heavier, and restore damaged limbs by sheer force of will.
Monk
What little is known about the origins of the monk class is that an ancient order of monks called the Sentaari developed the ability to use telepathy and harness kai energy. They also mastered the art of edgeless weapons, including the staff and the cane. These weapons allowed them to defend themselves against attackers without killing them, but were stripped from the monks in order to prevent them uprising in defense of an ancient Empire.
When their aid was eventually needed the Sentaari's Grandmaster of Flowers meditated for a month, then unveiled the unarmed art of Tekura, vowing that the monks would never again be made helpless against evil. Combining Tekura with his pre-existing mastery of Kaido and Telepathy, the Grandmaster drove the attackers from the monastery on Judgement Mountain. After the war, he disseminated the art to all the other monasteries, and so it has remained.
Tekura
The art of Tekura was first developed more than 600 years ago, long before the fall of the Selucarian Empire. A sect of monks was being persecuted by some of the legions of the Empire and the monks were not permitted weapons to defend themselves. So, they were forced to train their bodies to martial perfection; their hands and feet becoming deadly weapons in and of themselves.
Most of the tekura abilities are affected by a variety of factors. First, being in a stance modifies the damage and speed of each tekura attack. You will always want to be in some stance or another while using tekura. Second, the higher your tekura, the more likely you are to hit an opponent with a particular attack, and the more damage you will do with that attack.
Abilities in Tekura
Horse | The most basic stance. |
Combo | Combo attacks together. |
Jab | A straight-forward punch. |
Snapkick | A straight-forward kick. |
Hook | A curving punch. |
Eagle | Stance of the soaring eagle. |
Sidekick | A powerful thrusting kick. |
Uppercut | An upwards hooking punch. |
Bodyblock | Using your body to block blows. |
Palmstrike | A strike with your palm to the face. |
Hammerfist | A strike with your fists to the legs. |
Cat | An agile, defensive stance. |
Roundhouse | A twisting kick. |
Evade | A block that attempts to completely avoid attacks. |
Sweep | Attempting to sweep your opponent off his feet. |
Bear | A highly specialised stance. |
Slam | A throw to target the head. |
Moonkick | A powerful, curving kick. |
Spear | A jabbing punch with an outstretched hand. |
Rat | A well-balanced stance. |
Thrustkick | A kick designed to push your target away. |
Wrench | A throw that targets already damaged limbs. |
Axe | A slow but powerful kick. |
Guarding | Guarding a body part and counterattacking. |
Scorpion | A devastatingly powerful attack stance. |
Whirlwind | The most powerful kick. |
Bladehand | A swift strike to the side of the neck. |
Pinch | A special and powerful block. |
Backbreaker | The ultimate throw. |
Jumpkick | Attack someone in an adjacent room with a flying kick. |
Dragon | The superior state of mind. |
Kaido
Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration and healing your limbs by force of will. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful.
Abilities in Kaido
Weathering | Increase your ability to weather damage. |
Vitality | Call upon a rush of adrenaline to heal you. |
Sturdiness | Standing firm against attempts to move you. |
Toughness | Increased resistance to physical attacks. |
Deaf | Blocking out sound by force of will. |
Hearing | Restoring your hearing. |
Clotting | Reduce the level of your bleeding. |
Regeneration | Regain health through strength of mind. |
Sight | Restoring your sight. |
Blind | Blinding yourself to prevent optical damage. |
Resistance | Reduce the damage taken from magical attacks. |
Nightsight | Gain the ability of infravision. |
Fitness | Controlling your breathing. |
Restoration | Healing damaged limbs by force of will. |
Projectiles | Avoiding many projectiles. |
Dodging | Avoiding attacks from the sky. |
Constitution | Maintaining your intestinal equilibrium. |
Splitting | Constant meditation by splitting your consciousness. |
Breathing | Holding your breath. |
Consciousness | The ability to stay conscious at all times. |
Immunity | Immunity from most poisons. |
Boosting | Increasing your rate of regeneration. |
Transmute | Instantly convert mana into health. |
Numbness | Delaying the effects of damage. |
Kaitrance | Entering the mystical Kai Trance. |
Kaichoke | Crush a victim's windpipe remotely. |
Kaicripple | Cripple your target completely. |
Kaiheal | Healing yourself with Kai energy. |
Transition | Push yourself beyond your limits. |
Surge | A blast of focussed power. |
Kaiboost | Increase your receptiveness to Kai energy. |
Enfeeble | Unleash a massive blast of kai energy at your opponent. |
Deliverance | Grant your enemies release from this mortal coil. |
Telepathy
Telepathy is the formidable skill of mental manipulation. Whether you want to locate a friend, or eavesdrop on a foe's every move and word, telepathy enables utility, defence, strategy, and offence. With Radiance the adept can even destroy the mind of another, ending their unfortunate life in a blaze of power.
Abilities in Telepathy
Sense | Use your telepathic powers to seek out others. |
Lock | Focus your telepathic power to lock minds with someone. |
Glance | Look through the eyes of your subject. |
Telesense | Detect attempts to mind lock you or others nearby. |
Fear | Fill your target's mind with an irrational fear. |
Throw | Mentally push a subject in any direction. |
Hallucinate | Project an illusion into the mind of your subject. |
Terror | Strike utter terror into the mind of your subject. |
Confuse | Disrupt and confuse your subject. |
Suffuse | Suffuse the mind of your subject with mental energy. |
Drain | Draw mana from your subject's mind into your own. |
Listen | Listen to all that your subject hears. |
Divine | Determine the health and mana levels of your subject. |
Fullsense | Seek out all minds within your reach. |
Isolate | Cut remote communication off from your subject. |
Disrupt | Destroy your opponent's mental equilibrium. |
Transfer | Transfer a telepathic lock to a fellow telepath. |
Impatience | Inability to concentrate on focused tasks. |
Epilepsy | Throw your victim's nervous system into disarray. |
Pacify | Soothe all violent thoughts from your subject's mind. |
Empathy | Establishing a physical link through your telepathy. |
Stupidity | Induce idiocy in the mind of your opponent. |
Command | Force a subject to do your bidding. |
Mindcloak | Stealth telepathy. |
Paralyse | Exert mental power to paralyse your subject. |
Hypersense | Hypersensitivity to telepathic activity. |
Amnesia | Induce temporary forgetfulness into your subject. |
Barrier | Throw up a telepathic barrier around your subject. |
Scan | Scan the mind of your subject. |
Deadening | Dull your opponent's mind. |
Travel | Cross great distances to your subject in a single step. |
Mindnet | Cast a mental net about your surroundings. |
Crush | Attack your subject with a crushing psychic attack. |
Daze | Render your subject extremely vulnerable to hypnosis. |
Strip | Strip the defences from your opponent. |
Sapience | Instantly know your subject's thoughts and actions. |
Clamp | Set a telepathic mind clamp about your subject. |
Blackout | Cause a short-lived, total blackout to your subject. |
Scythe | Cleave their psyche asunder. |
Batter | Devastate your opponent's mind with an overwhelming attack. |
Radiance | Destroy your subject with a single blast of mental energy. |
Mindprints | Take a mindprint of your subject. |