Alchemist
In the late sixth century after the fall of the Seleucarian Empire, a great alchemical imbalance threatened our world. Forged by Phaestus and tainted by Twilight's hand, the planet Nurazar wreaked havoc across the lands, causing the cabal to resurface. With the help of Achaeans everywhere, the cabal was able to destroy Nurazar, restoring balance to the cosmos and revealing the Alchemist class.
Alchemists
In the late sixth century after the fall of the Seleucarian Empire, a great alchemical imbalance threatened our world. Forged by Lord Phaestus and tainted by Lord Twilight's hand, the planet Nurazar wrought havoc across the lands, causing the Cauda Pavonis to resurface. With the help of Achaeans everywhere, this ancient cabal of Alchemists was able to destroy Nurazar, restoring balance to the cosmos and revealing the Alchemist class.
Alchemy
Alchemy is the primary study of the Alchemists, focusing on the manipulation of the ether and the alchemical energies that flow through it. The main focus of the skill is based upon drawing upon the latent alchemical energies via Symbology to direct the power of the alchemical primes and metals. Further aspects of Alchemy involve the extraction of the three primes; salt, sulphur, and mercury; from the earth itself, and synthesising these substances into various metals. The skilled practitioner of Alchemy will even find it possible to transmute flesh into varying substances, culminating in the ability to encase another completely in gold.
Abilities in Alchemy
Symbology | Draw upon the alchemical energies. |
Lead | Density from the lowest of the metals. |
Seek | Find another through the ether. |
Robes | The mystic garb of the Alchemist. |
Iron | Strike with the power of iron. |
Salt | The first prime will cleanse your body. |
Tin | Tin will grant you a reflective barrier. |
Copper | Shatter an enemy's defence with copper's energies. |
Extispicy | The future is found in unexpected places. |
Sulphur | The second prime will quicken your healing. |
Displace | Drag another through the ether. |
Silver | The light of silver reveals all. |
Phlogistication | Burn your enemy from the inside out. |
Gold | The highest of the metals allows you to share your wisdom. |
Etherchannel | Part the ether for expedient travel. |
Mercury | The third prime will bolster your mind. |
Astronomy | The power of the cosmos is yours. |
Vitrification | Turn an opponent's skin into glass. |
Decompound | A way to devolve Talisman Pieces into pure gold. |
Revivification | Grant life to the deceased. |
Disrupt | Send ripples through the ether. |
Aurification | Immortalise your enemies in gleaming gold. |
Formulation
Using the mystic research carried out over the centuries in the Cauda Pavonis, Alchemists have mastered the art of amalgamating potent compounds that can turn the tide of any battle. A variety of different mixtures are available, from phials of toxic gases which can be thrown into groups of enemies, to helpful concoctions that, when imbibed, will bolster the creator's offensive and defensive capabilities.
Abilities in Formulation
Mask | Craft yourself a protective mask. |
Amalgamate | Combine minerals to create potent compounds. |
Endorphin | Soothe the body with a potent endorphin. |
Nutritional | A potent nutritional supplement. |
Corrosive | An acid to eat away at various defences. |
Petrifying | Partial petrification comes with many advantages. |
Incendiary | Sear flesh from bone with this lethal compound. |
Alteration | Modify various properties of your compounds. |
Scrutinise | Determine specifics about your compounds. |
Insufflate | This compound will allow you to convert water into oxygen. |
Devitalisation | The air itself turns against your victims. |
Intoxicant | Paralyse the lungs of the unprotected. |
Vaporisation | A compound that reacts violently with water. |
Phosphorous | A compound to create a blinding flash. |
Monoxide | A gas to disorientate your subjects. |
Toxin | Death with a single breath. |
Concussive | A compound that reacts violently when exposed to the air. |
Mayology | The culmination of the Mayan experiment. |
Halophilic | An experimental agent. |
Enhancement | A formula to enhance your physiology. |
Bolster | Force your body beyond its limits. |
Philosopherstone | The pinnacle of Alchemical learning. |
Physiology
Physiology is the study of the biological processes required for life. Alchemists trained in Physiology will find themselves able to utilise this knowledge in two primary ways: First, Alchemists may manipulate the humours, or vital fluids, of others in order to cause illnesses of varying degree, eventually gaining the power to slay another via spontaneous organ failure. Humourism, as this art is called, is based upon the tempering of another's body, aiming to increase his internal fluid level. An unrestricted Humourist is a force to be feared, but their effects may be countered by the ingestion of the ginger herb and antimony mineral. The second aspect of Physiology is the creation and control of homunculi. From within a properly equipped laboratory, the trained Alchemist may take a small sample of his own flesh, germinating it into a homunculus. Through the physiological and ethereal bond between Alchemist and homunculus, the diminutive creature may be controlled by its master, able to perform varied tasks from assaulting an opponent to being the eyes, ears, and mouth of its owner.
Abilities in Physiology
Humourism | Tinker with an enemy's vital fluids. |
Cultivation | A homunculus will serve you faithfully. |
Eyes | See through the eyes of your homunculus. |
Legs | Control your homunculus's legs from a distance. |
Wrack | Afflict an opponent by assaulting the humours. |
Arms | Specialised attacks for your homunculus. |
Evaluate | Discern the vitals of another. |
Ears | Listen through your homunculus's ears. |
Diffusion | Manipulation of two humours at once. |
Mouth | Speak through the mouth of your homunculus. |
Saturation | Concurrent control over three humours. |
Hands | Your homunculus possesses dextrous fingers. |
Effusion | Mastery of all four humours. |
Torso | Your homunculus will prevent an enemy from escaping. |
Truewrack | Wrack two humours simultaneously. |
Throat | Your homunculus's screeching will startle an enemy. |
Inundate | Attack an already imbalanced humour. |
Corruption | Capitalise on your homunculus's alien physiology. |
Transfusion | Eternal life with a brand new body. |
Reave | Kill another with catastrophic organ failure. |
Sublimation*
The first boon offered by the Genesis, earned by the bravery of Hashan's leadership in 798 AF, the oft-whispered of Wellspring beneath the city is no longer a locked and guarded secret, but remains guarded nonetheless.
The Alchemists who dare to experiment with the residual power of the ancient Protean star have cast off the limiting truths presented by the Cauda Pavonis and tread paths of study never walked before.
Students of the field of Sublimation typically work within three broad schools: Manipulation, Substantiation, and Alignment. Drawing upon the great Wellspring of energy beneath the city of Hashan to enact their workings, masters of these schools are terrible to behold.
* Sublimation is an alternative skill that replaces Formulation.
** ADMINISTRATIVE NOTE: Sublimation is controlled by the City of Hashan. If you are an enemy, might be an enemy, or have hostile intent against this organisation we strongly advise against selecting this as your field. They can and will remove your ability to functionally utilise this skill.
Abilities in Sublimation
Schools | Knowledge is the path to greatness. |
Tap | Tap the power of the Wellspring. |
Field | Choose your field of study. |
Residual | Waste not even the scraps. |
Overdraw | A pragmatic price. |
The School of Substantiation |
|
Transience | Deception is the first step. |
Identity | The masks we wear. |
Dispersal | Before its even close. |
Sympathy | Sympathetic connections are harder than they seem. |
Copies | One is just a number, after all. |
Radiation | Annihilation unleashed. |
Imposition | Your will is absolute. |
The School of Manipulation |
|
Internal | To manipulate energy is dangerous work. |
Thermal | A slight shunting of heat. |
Gravity | The fundamental force. |
Solar | An intermediary form of energy. |
Gravitywell | Control the distance. |
Probability | The abstract can be cruel. |
Spatial | The ultimate form of Manipulation. |
The School of Alignment |
|
Placement | Every step an artform. |
Combustion | A spark in the right place and moment. |
Weatherpatterns | So many options. |
Frequency | Just the right pitch. |
Eruption | Delayed devastation. |
Flashstep | One with energy. |
Nocturne | Annihilate them. |