Achaea
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Massive and Coherent World
Over 22,000 unique, beautifully described rooms.

Millions of generated rooms to which the unique areas are attached.

3 degrees of freedom of movement! Burrow up to nine levels underground. Climb into the trees and travel from branch to branch. Fly up into the sky!

Huge, professionally-written histories telling of the early days of the world, and the fate of its
greatest Empire, Seleucar.

Grand Plots
Achaea's storytelling events are unmatched, anywhere, ranging from elaborate rituals to bring back lost Gods to grand intrigue-laden battles to stop the influence of the evil Tsol'teth.

Many big additions to the game are introduced with elaborate, interactive stories.

Many events are set in motion by players, whom the admins then assist.

Our systems are flexible enough to allow the admins to respond to what players do in the midst of an event based on immediate choices and roleplaying, which gives players an unparalleled capability to determine the outcome of large-scale stories.

For an example of a plot, read the Dun Valley story HERE.

Thousands of NPCs created from hundreds of types, including many original creatures.

A weather system that causes humidity, temperature, and wind speed to vary, producing weather ranging from vision-impairing blizzards to hot sunny days.

Constant development. Achaea is constantly being expanded and updated with new systems, areas, and events. If we don't have it now, we will soon.


Communication
Huge range of communication options including:
Room-based (Say, whine, sing, chant, growl, scream, etc.)
Continent-wide tells.
Continent-wide shouts.
In-game news boards, including one for every organisation.
Thousands of predefined, targetable emotes. (For instance, 'slap' or 'slowdance'.)
Freeform emotes. For instance "Emote walks up, smiling." would cause everyone to see, "Bob walks up, smiling."
Channels ranging from a market channel for hawking wares to at least one channel for each organisation, and sometimes more (Houses, for instance, have one for established members, and one for their Newcomers.)
Persistent messaging. Send someone a message while he or she is off-line that is stored until that player deletes it.
In-game postal system, letting you send formal wedding invitations or packages via a letter delivered by a dove.
In-game classified ads.
In-game project management system, allowing people or organisations to track the progress of their various projects.

Character Development
Customisable player descriptions.
Player-written character background and updates.
Dynamic 'honors' system that records certain particularly difficult achievements by a player for public view.
Player-written warcries. Enter battle with style!
Custom clothing and custom jewellery made by player tailors and jewellers allows for infinite variation.
Various character rankings
  Experience
  Exploration
  One on One combat
  Riddle Masters
  All-time best Fishers!
Attain level 99 and become one of six types of Greater Dragon. No mere mortal is a match for a Greater Dragon. Blast them with your breath weapon. Knock them off their feet with your tail. Hit them with the feared Dragoncurse. Pierce the Veil of Maya and travel to the Parthren Gare, home
Perpetual youth. No character degeneration from age.
Get engaged and married.
Bloodlines, allowing you to automatically list your ancestors, siblings, and descendants just by declaring who your parents are. Find out if you've married your third cousin!
Divine Grace. If you have it, you cannot be attacked, and you cannot attack anything. Achaea aims for a more consistent world, so we don't use a PK flag system.
A system of player mentors and proteges, whereby the mentor receives credits for the protege's purchases.
100 experience levels. Become a Greater Dragon at level 99, and a Dragon Lord at level 100. Be warned though, XP isn't nearly as important in Achaea as it is in many games. We don't believe the so-called 'level treadmill' is a good thing.
Player-owned, completely customisable housing.
Player-run shops, tied into city governments via property tax assessments.
The Rift. A personal storage area, accessible from anywhere, for herbs, commodities, and other groupable items.
Many types of player organizations:
 
Cities Houses
Religious Orders The Church
The Council of Oakstone Clans, which are cutomisable into nearly any type of organization
Elders Assassins and Champions
40+ Skillsets, most with 25-50 unique spells or abilities within them.
Antidotes Avoidance Chivalry Concoctions
Constitution Crystalism Curses Devotion
Domination Elementalism Enchantment Fitness
Forging Frost Galvanism Groves
Healing Hypnosis Kaido Metamorphasis
Necromancy Occultism Philosophy Puppetry
Pranks Runelore Spirituality Subterfuge
Survival Tailoring Tarot Tattoos
Telepathy Tekura Thermology Venom
Vision Vodun Weaponry Woodlore
Harmonics Riding Voicecraft Swashbuckling
Apostasy Evileye    

Easy on Newbies
Player-run Guides whose sole purpose is to assist Achaea's newbies. Just look for Romeo or Juliet!
A newbie channel on which newbies can ask general questions.
Automated Newbie Introduction
  Takes approximately 10-30 minutes depending on your own experience.
  Takes you through a small adventure and then shows you some of the basics of Achaea, such as item manipulation, dealing with shops, movement, and so on.
Extensive and comprehensive help files, available on the website and in-game!
Player-written help files specific to cities and Houses to help document rituals, expectations, laws, and so on.
Dedicated newbie areas where bigger players cannot go.
A general newbie-friendly atmosphere. Picking on newbies is swiftly punished.
Our own Nexus java client written for Achaea. All you need is a web browser! Lets you choose font, size, background, text window size, and more. Also contains macro, alias, and trigger capabilities with full variable support.

Combat
The most in-depth, pulse-pounding Player vs. Player combat system in the world. The most common comment about it is, "What a rush!" Imagine a combination of a Quake-style game and a fighting game like Tekken, but far more in-depth, and rendered in text.
Fast give-and-take combat system where damage is only one way to attack. There are over 100 afflicted 'states' a player can receive, from paralysis to epilepsy to claustrophobia, and over 100 defenses a player can establish to assist him or her in combat.
Damage is done to your overall persona as well as your head, limbs, and torso, providing body part specific attacks and afflicted states (such as a concussion from too much head damage).
 

"[Achae]a features an incredibly advanced combat system which is by far one of the most realistic and challenging I have ever seen." -- mpog.com


Elaborate Houses System
Elected House Lord or Lady
Customisable House positions for everything from Head of Combat to Historian
Head of Newcomers
Divine Patron
House channel
House news board
15 custom ranks per House, with progress determined by the feelings of House members.
House probation
House bankaccounts
House log
House Newcomer system
House Newcomer channel and newsboard
Record of House enemies
House Manor
Ability to bind House members in matrimony
Player-written House help files system

Player City-States
Players are the citizens.
Elected Ruling Council (Archons, Viziers, Senators, etc.)
Bureaucracies, each with different powers and responsibilities.
  Ambassador
Minister of War
Minister of Security
Treasurer
Steward
Minister of Trade
Chancellor
Minister of Culure
Minister of Bureaucracy
System of player organised and run NPC guards, customised by city.
City channel.
City ranks, customized by city.
Banks in each player-run city, to keep your money safe. They help fund city governments.
Postal offices in each city, for sending letters.
Most cities have purchased and run a customized Arena for themselves.
Cities generally have gambling centers where players may while away the day playing roulette or blackjack.

Cities build out subdivisions for player housing.


Gods
The best, most mature administrators anywhere.
Role-played by players who apply and, if accepted, go through at least 400 hours of training first. The Gods are important presence in Achaea, and assist in its constant expansion and maintenance. They add an immense amount of role-playing to the world.
Each God has an Order that players may join, with 10 customised ranks per order.
Most Gods have elaborate temples where their followers may worship.
Players may establish and strengthen or attack the power of shrines to a God, which allow members of that Order to use various powers to affect the area around that Shrine.
Gods can become Divine Patrons of organisations such as cities and Houses, guiding and watching over the welfare of the mortals in such organisations.
Gods may bestow Divine Favours upon the mortals who please them, temporarily imbuing the mortal with various increased powers. On the other hand, if you should displease the Gods, they might turn you into a maggot or a toad, afflict you with pestilence, or simply smite you down with blue fire from the heavens.

Races
Humans, the most populous race. Dwarves, the salt of the earth.
Tsol'aa, the forest-dwelling folk. Atavians, the winged humanoids.
Trolls, exiles of lost Kasmarkin. Xorans, the fire-breathing lizardmen.
Horkval, the armoured insectoid warriors. Grook, the amphibian intellectuals.
Mhun, the lithe evolutionary offshoot. Satyrs, the male-only goat men.
Siren, the female-only seductresses. Rajamala, the feline humanoids.

Clans
Purchasable, customisable organizations.
Can establish ranks, and assign various powers within the clan to those ranks.
Can choose to turn your clan democratic, giving it perpetual life via elections.
Create a clan for your family, your business, or just a place for your friends to chat..

Miscellaneous
LESS IDIOTS! Our standards of behavior and quality of player are higher, and admins actively monitor the world nearly 24 hours a day, every day of the year.
The best 'drinking' system you've ever seen. You can get drunk, which has increasing effects as you get drunker, ranging from tripping and falling to throwing up and eventual death from alcohol poisoning. You can even build up a tolerance by drinking regularly over time. Most amusingly of all, as you get more drunk, your speech gets altered more and more heavily until it is nearly unintelligible
 
Example:
Sober.
A quick brown fox jumped over the lazy dog. So they say at least. One has to wonder why the fox was jumping over the dog, however, and why the dog was so damn lazy.

A little buzz.
A quick brown fox jumped over the lazy dog. So they may at leaSt. One has to wonder why the fox was jumping over the dog, howeVew, and whhd the dog was so damn lazy.

The night seems to be going well.
A quhick brown fox juMped over tthe lazy dog. So they say at leaSt. Onee hash to qpnderr why the fox tasH juumping over the dog, howevEr, and whY thhe doG mas so damn laazy.

PARTY!
A quicuk brown ffoi jumped over the lazy dog. So the *hic* y sal at least. One haSh to wonderr whj the fox waas jjkapzng over the ddog, however,, aand whyy tve dob wa *hic* s so damn lasY.

Say, why is the world spinning like that?
A quick bbrown fox jump *hic* ed oveo the llazy dog. So they saayy at leasT. One hrs tz wwoNdeR why t *hic* hfe fox was jumpingg odEe *hic* r the dog, ho *hic* owwwever, And Why the dog was eoo damn xazy.

Maybe Mother was right about drinking.
A qUick brown *hic* fax juhmkeaa overr t *hic* He lashy dwgg. SGo tkeej say at leeashTt Onee Hassh tto w *hic* ondgr why ttthe fox WAsh juMpyng over yoe dog, howWweveu, aandD whY the dlg kkAs so damn la *hic* auuY.

Call the paramedics!
A q *hic* oIckk B *hic* roownN fax jjuhppeyyy ooverr the lazzyy dog. So ahey shay pt lsast. OnE hass tTo wonnDexxx whyy thee ftox za *hic* sh jump *hic* inG ovleer the dog, Hoooo *hic* wwver, and why tthe dkg wass so dhmn llaziyY..

Monthly Bardic and Artisanal contests, for Achaea-related writing and art, respectively. Immortalise yourself, win prizes worth hundreds of dollars, and climb up the seven Bardic or Artisanal ranks.
Commodity Trading. Commodities are produced by NPC-run villages, and vary in price according to demand.
Suicide Mice. Everquest can only wish they had these, but without our patented Mouse Reeducation Camps, they are reduced to crying in their soup. Poor bastards.
Hundreds of quests ranging from the simple (netting a few butterflies for a collector) to the complicated and powerful (summoning the Chaos Lord Taug in the lost city of Kasmarkin)
Lots of Games!
 

Player-run Arenas, for no-loss PvP combat.
Freeze tag.
Bait the Frog.
Free For Alls.
Gambling centers with Roulette and Blackjack complete with ANSI-graphical cards.
Chess, rendered in ANSI graphics.
Lotteries.
Egg hunts.
Balance of Power.
Capture the Flag.
King of the Hill.
Champions versus Assassions.
Tumble races.
Rampage - kill or be killed over and over again in a frenzied bloodbath!
Foozle - fill up your Foozlebox.
Hunt the Frumious Bandersnatch
Game show-style Quizzes. Behave, or you'll end up in the Comfy Chair! *quiver*

A rudimentary virtual ecology of a couple dozen kinds of plant life. Forest fires will destroy them, but don't let a Druid catch you setting one!
Large variety of magical Artefacts for sale.
Exotic player mounts, from horses to stags to zebras to giant eagles.

Huge variety of exotic foods and drinks for player consumption.

A "party" system that lets you form temporary communication channels with your friends for any purpose.
Lost? You can WALK TO <various landmarks> if you are within 50 rooms of a major landmark, such as a large city.
   

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