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Massive
and Coherent World
Over 22,000 unique, beautifully described rooms.
Millions of generated rooms to which the unique areas
are attached.

3 degrees of freedom of movement! Burrow up to nine
levels underground. Climb into the trees and travel
from branch to branch. Fly up into the sky!
Huge, professionally-written histories telling of the
early days of the world, and the fate of its
greatest Empire, Seleucar.
Grand
Plots
Achaea's storytelling events are unmatched, anywhere,
ranging from elaborate rituals to bring back lost Gods
to grand intrigue-laden battles to stop the influence
of the evil Tsol'teth.
Many big additions to the game are introduced with elaborate, interactive stories.
Many events are set in motion by players, whom the admins
then assist.
Our systems are flexible enough to allow the admins to respond to what players
do in the midst of an event based on immediate choices and roleplaying, which gives players an unparalleled
capability to determine the outcome
of large-scale stories.
For an example of a plot, read the Dun Valley story HERE.
Thousands of NPCs created from hundreds of types, including many
original creatures.
A weather system that causes humidity, temperature,
and wind speed to vary, producing weather ranging from
vision-impairing blizzards to hot sunny days.
Constant development. Achaea is constantly being expanded
and updated with new systems, areas, and events. If
we don't have it now, we will soon.
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Communication
Huge
range of communication options including:
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Room-based
(Say, whine, sing, chant, growl, scream, etc.) |
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Continent-wide
tells. |
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Continent-wide
shouts. |
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In-game news
boards, including one for every organisation. |
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Thousands of
predefined, targetable emotes. (For instance, 'slap'
or 'slowdance'.) |
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Freeform emotes.
For instance "Emote walks up, smiling."
would cause everyone to see, "Bob
walks up, smiling." |
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Channels ranging
from a market channel for hawking wares to at least one channel for
each organisation, and sometimes more (Houses, for
instance, have one for established members, and
one for their Newcomers.) |
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Persistent
messaging. Send someone a message while he or she
is off-line that is stored until that player deletes
it. |
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In-game postal
system, letting you send formal wedding invitations or packages via a letter delivered by a dove. |
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In-game classified
ads. |
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In-game project
management system, allowing people or organisations
to track the progress of their various projects. |
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Character
Development
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Customisable
player descriptions. |
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Player-written
character background and updates. |
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Dynamic 'honors'
system that records certain particularly difficult
achievements by a player for public view. |
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Player-written
warcries. Enter battle with style! |
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Custom clothing
and custom jewellery made by player tailors and jewellers allows for infinite variation. |
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Various
character rankings |
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Experience |
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Exploration |
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One on One combat |
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Riddle Masters |
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All-time best Fishers! |
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Attain level 99 and become
one of six types of Greater Dragon. No mere mortal
is a match for a Greater Dragon. Blast them with
your breath weapon. Knock them off their feet with
your tail. Hit them with the feared Dragoncurse.
Pierce the Veil of Maya and travel to the Parthren
Gare, home |
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Perpetual youth.
No character degeneration from age. |
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Get engaged
and married. |
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Bloodlines,
allowing you to automatically list your ancestors,
siblings, and descendants just by declaring who
your parents are. Find out if you've married your
third cousin! |
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Divine Grace.
If you have it, you cannot be attacked, and you
cannot attack anything. Achaea aims for a more consistent
world, so we don't use a PK flag system. |
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A system of
player mentors and proteges, whereby the mentor
receives credits for the protege's purchases. |
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100 experience
levels. Become a Greater Dragon at level 99, and a Dragon Lord at level 100. Be
warned though, XP isn't nearly as important in Achaea
as it is in many games. We don't believe the so-called
'level treadmill' is a good thing. |
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Player-owned,
completely customisable housing. |
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Player-run
shops, tied into city governments via property tax
assessments. |
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The Rift. A
personal storage area, accessible from anywhere,
for herbs, commodities, and other groupable items. |
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Many types
of player organizations: |
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40+
Skillsets, most with 25-50 unique spells or abilities within
them.
| Antidotes |
Avoidance |
Chivalry |
Concoctions |
| Constitution |
Crystalism |
Curses
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Devotion |
| Domination |
Elementalism |
Enchantment |
Fitness |
| Forging |
Frost |
Galvanism |
Groves |
| Healing |
Hypnosis |
Kaido |
Metamorphasis |
| Necromancy |
Occultism |
Philosophy |
Puppetry |
| Pranks |
Runelore |
Spirituality |
Subterfuge |
| Survival |
Tailoring |
Tarot |
Tattoos |
| Telepathy |
Tekura |
Thermology |
Venom |
| Vision |
Vodun |
Weaponry |
Woodlore |
| Harmonics |
Riding |
Voicecraft |
Swashbuckling |
| Apostasy |
Evileye |
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Easy
on Newbies
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Player-run
Guides whose sole purpose is to assist Achaea's
newbies. Just look for Romeo or Juliet! |
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A
newbie channel on which newbies can ask general questions. |
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Automated
Newbie Introduction |
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Takes approximately 10-30 minutes depending on your own experience. |
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Takes you through a small adventure and then shows
you some of the basics of Achaea, such as item manipulation,
dealing with shops, movement, and so on. |
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Extensive and
comprehensive help files, available on the website and in-game! |
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Player-written
help files specific to cities and Houses to help
document rituals, expectations, laws, and so on. |
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Dedicated newbie
areas where bigger players cannot go. |
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A general newbie-friendly
atmosphere. Picking on newbies is swiftly punished.
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Our own Nexus java
client written for Achaea. All you need is a
web browser! Lets you choose font, size, background,
text window size, and more. Also contains macro, alias, and trigger capabilities with full variable support.
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Elaborate
Houses System
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Elected
House Lord or Lady |
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Customisable House positions for everything from Head of Combat to Historian |
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Head
of Newcomers |
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Divine Patron |
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House
channel |
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House news
board |
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15 custom ranks
per House, with progress determined by the feelings
of House members. |
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House probation |
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House bankaccounts |
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House
log |
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House
Newcomer system |
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House
Newcomer channel and newsboard |
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Record of House enemies |
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House Manor |
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Ability to bind House members in matrimony |
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Player-written House help files system |
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Gods
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The
best, most mature administrators anywhere. |
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Role-played
by players who apply and, if accepted, go through
at least 400 hours of training first. The Gods are
important presence in Achaea, and assist in its
constant expansion and maintenance. They add an
immense amount of role-playing to the world. |
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Each
God has an Order that players may join, with 10
customised ranks per order. |
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Most Gods have elaborate temples where their followers may worship. |
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Players
may establish and strengthen or attack the power
of shrines to a God, which allow members of that
Order to use various powers to affect the area around
that Shrine. |
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Gods can become Divine Patrons of organisations such as cities and Houses, guiding and watching over the welfare of the mortals in such organisations. |
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Gods may bestow Divine Favours upon the mortals who please them, temporarily imbuing the mortal with various increased powers. On the other hand, if you should displease the Gods, they might turn you into a maggot or a toad, afflict you with pestilence, or simply smite you down with blue fire from the heavens. |
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Races
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Humans,
the most populous race. |
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Dwarves,
the salt of the earth. |
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Tsol'aa,
the forest-dwelling folk. |
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Atavians,
the winged humanoids. |
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Trolls,
exiles of lost Kasmarkin. |
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Xorans,
the fire-breathing lizardmen. |
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Horkval,
the armoured insectoid warriors. |
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Grook,
the amphibian intellectuals. |
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Mhun,
the lithe evolutionary offshoot. |
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Satyrs,
the male-only goat men. |
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Siren,
the female-only seductresses. |
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Rajamala,
the feline humanoids. |
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Clans
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Purchasable,
customisable organizations. |
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Can
establish ranks, and assign various powers within
the clan to those ranks. |
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Can
choose to turn your clan democratic, giving it perpetual
life via elections. |
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Create
a clan for your family, your business, or just a
place for your friends to chat.. |
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Miscellaneous
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LESS
IDIOTS! Our
standards of behavior and quality of player are
higher, and admins actively monitor the world nearly
24 hours a day, every day of the year. |
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The
best 'drinking' system you've ever seen. You can
get drunk, which has increasing effects as you get
drunker, ranging from tripping and falling to throwing
up and eventual death from alcohol poisoning. You
can even build up a tolerance by drinking regularly
over time. Most amusingly of all, as you get more
drunk, your speech gets altered more and more heavily
until it is nearly unintelligible |
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| Example: |
Sober.
A quick brown fox jumped over the lazy
dog. So they say at least. One has to
wonder why the fox was jumping over
the dog, however, and why the dog was
so damn lazy.
A
little buzz.
A quick brown fox jumped over the
lazy dog. So they may at leaSt. One
has to wonder why the fox was jumping
over the dog, howeVew, and whhd the
dog was so damn lazy.
The
night seems to be going well.
A quhick brown fox juMped over tthe
lazy dog. So they say at leaSt. Onee
hash to qpnderr why the fox tasH juumping
over the dog, howevEr, and whY thhe
doG mas so damn laazy.
PARTY!
A quicuk brown ffoi jumped over the
lazy dog. So the *hic* y sal at least.
One haSh to wonderr whj the fox waas
jjkapzng over the ddog, however,,
aand whyy tve dob wa *hic* s so damn
lasY.
Say,
why is the world spinning like that?
A quick bbrown fox jump *hic* ed oveo
the llazy dog. So they saayy at leasT.
One hrs tz wwoNdeR why t *hic* hfe
fox was jumpingg odEe *hic* r the
dog, ho *hic* owwwever, And Why the
dog was eoo damn xazy.
Maybe
Mother was right about drinking.
A qUick brown *hic* fax juhmkeaa overr
t *hic* He lashy dwgg. SGo tkeej say
at leeashTt Onee Hassh tto w *hic*
ondgr why ttthe fox WAsh juMpyng over
yoe dog, howWweveu, aandD whY the
dlg kkAs so damn la *hic* auuY.
Call
the paramedics!
A q *hic* oIckk B *hic* roownN fax
jjuhppeyyy ooverr the lazzyy dog.
So ahey shay pt lsast. OnE hass tTo
wonnDexxx whyy thee ftox za *hic*
sh jump *hic* inG ovleer the dog,
Hoooo *hic* wwver, and why tthe dkg
wass so dhmn llaziyY.. |
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Monthly Bardic and Artisanal contests, for Achaea-related
writing and art, respectively. Immortalise yourself,
win prizes worth hundreds of dollars, and climb
up the seven Bardic or Artisanal ranks. |
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Commodity
Trading. Commodities are produced by NPC-run villages,
and vary in price according to demand. |
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Suicide Mice.
Everquest can only wish they had these, but without
our patented Mouse Reeducation Camps, they are reduced
to crying in their soup. Poor bastards. |
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Hundreds of
quests ranging from the simple (netting
a few butterflies for a collector) to the
complicated and powerful (summoning
the Chaos Lord Taug in the lost city of Kasmarkin) |
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Lots of Games! |
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Player-run
Arenas, for no-loss PvP combat.
Freeze tag.
Bait the Frog.
Free For Alls.
Gambling centers with Roulette and Blackjack complete
with ANSI-graphical cards.
Chess, rendered in ANSI graphics.
Lotteries.
Egg hunts.
Balance of Power.
Capture the Flag.
King of the Hill.
Champions versus Assassions.
Tumble races.
Rampage - kill or be killed over and over again in a frenzied bloodbath!
Foozle - fill up your Foozlebox.
Hunt the Frumious Bandersnatch
Game show-style Quizzes. Behave, or you'll end up
in the Comfy Chair! *quiver*
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A
rudimentary virtual ecology of a couple dozen kinds
of plant life. Forest fires will destroy them, but
don't let a Druid catch you setting one! |
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Large variety of magical Artefacts for sale. |
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Exotic player
mounts, from horses to stags to zebras to giant
eagles. |
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Huge variety of exotic
foods and drinks for player consumption. |
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A "party" system that lets you form temporary communication channels with your friends for any purpose. |
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Lost? You can WALK TO <various landmarks> if you are within 50 rooms of a major landmark, such as a large city. |
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Copyright
© 1997-
, Iron Realms Entertainment, All
Rights Reserved
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