Unnamable
Each of these warriors of Chaos learn to channel its energies into physical mutations, manifesting within their very body the glory of the Unnamable Horror itself. Flesh is a mere plaything to such fighters, for it can do naught but bend to their unhinged will.
Unnamable
The Unnamable Horror was the first being to cross from Chaos to Creation, an embodiment of change and through it both havoc and madness alike. Yet in like fashion to the long-departed alien monstrosity are those who now seek to embody that same eldritch power: the Unnamables. Wielding Anathema, a skill torn from the outer spheres by the profane magic of Ashtan's Occultists, they stand as a bane to all of ordered Creation.
Each of these warriors of Chaos learn to channel its energies into physical mutations, manifesting within their very body the glory of the Unnamable Horror itself. Flesh is a mere plaything to such fighters, for it can do naught but bend to their unhinged will.
Casting aside the fetters of knighthood, Unnamables revel in the frenzy of combat, take joy in wanton destruction, and delight in wracking their foes with horrors undreamed of. With the terrible might of Chaos seething within their twisted frame, the Unnamables will usher in the Ascension of Ashtan at any cost.
Anathema
In the profane whispers of Outside are the mysteries of Anathema brought to Creation. Issued with calamitous howls from a thousand mouths as the abberations remake themselves in malign image, the skill that defines the Unnamable is a thing of madness and ruin entwined.
In a quest for twisted perfection does the Unnamable strive, ever forward with regard for neither the self nor the world they seek to defile. Melding karma and self imposed desolation to birth something new, the chaotic warriors of Ashtan revel in their dire work.
For the Unnamable is a thing of nightmare, and where it walks so too does terror follow.
Abilities in Anathema
Connection | The fundamental which underpins. |
Ruinous Whispers | |
Croon | They shall listen and tremble. |
Hunger | To slake until the spring runs dry. |
Revelation | They shall see and be found wanting. |
Corrosion | Like an acid, ever burning. |
Mirror | The duality of all things. |
Extinction | Creation's scourge. |
Basic Mutations | |
Mutate | The process of transformation. |
Mouths | Whispers from beyond the boundary. |
Bulk | Grow, oh grow. |
Eyes | Watching... watching. |
Joints | A greater range of motion. |
Tentacles | They shall not escape your grasp. |
Manifestations | |
Manifestation | Ever closer to transcendence. |
Brains | Its so simple with more than one. |
Heads | The chorus yet grows louder. |
Tumors | Bile and blood shall burn as flame. |
Tongues | Tendrils to grasp and rend. |
Venomsacks | Payback never tasted so vile. |
Recondite Works | |
Presence | You are the terror that walks. |
Horror | The primordial dread. |
Willbreak | The psyche is such a fragile thing. |
Scream | Let the cry of desolation sound once more. |
Devour | Until the last. |
Pierce | Scars for those with eyes to see. |
Frenzy | Ruin has come. |
Anarchy | Let Chaos reign. |
Catastrophe | Destruction given flesh. |
Weaponmastery
Masters of melee weapons, warriors with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:
Dual cutting: Proficient in the use of two cutting weapons, warriors with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.
Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.
Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.
Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.
General Abilities in Weaponmastery
Swordplay | Increased mastery of the shortsword. |
Specialise | Gain proficiency in one of the schools of weaponry. |
Envenom | Coat a weapon in venoms. |
Arc | Swing your blade in a controlled arc. |
Two-Handed Specialisation
Continuation | Shrug off afflictions like the trivialities they are. |
Slaughter | Dispense with your opposition. |
Overhand | Split their skulls with a mighty blow. |
Carve | Carve through your victim's defences. |
Splinter | Splinter the defences protecting your opponent. |
Perceive | Perceive the state of your opponent. |
Underhand | Deliver a devastating rising stroke. |
Upset | Bring them down in a tangle of limbs. |
Hew | Deliver precision strikes against your opponent's limbs. |
Pulverise | Pulp your opponent's limbs with crushing blows. |
Distract | Distract them with a deafening shout. |
Focus | Alter your technique. |
Deflect | Redirect incoming projectiles. |
Cleave | Rend your opponent's body in two. |
Skullcrush | Crush their skulls. |
Recover | A true knight will die on his feet. |
Devastate | Destroy their limbs utterly. |
Brain | Put him out of his misery. |
Impale | Sink your blade into an opponent. |
Disembowel | Tear the entrails from a target. |
Sword And Shield Specialisation
Rend | Rend the flesh of your foes. |
Raze | Remove the defences that would keep your weapons from your foe. |
Smash | Deliver a crushing blow with your shield. |
Combination | Link your blade and shield attacks into devastating combinations. |
Drive | Deny them of breath with a precise strike to the throat. |
Slice | Speed is the mark of a true master. |
Impale | Pin them to the ground with your blade. |
Concuss | Rattle their brain with a mighty blow. |
Trip | Send them sprawling. |
Club | A brutal display of power. |
Cleave | Rend your opponent's body in two. |
Dedication | Your dedication to victory can overcome all barriers. |
Ferocity | Channel the ferocity of battle. |
Strike | Unleash your ferocity against your foe. |
Guardbreak | Exploit holes in their guard. |
Disembowel | Tear the entrails from a target. |
Dual Cutting Specialisation
Predict | Predict when your blows will damage their limbs. |
Raze | Attack the defences that would keep your weapons out. |
Duality | The ability to wield and use two weapons simultaneously. |
Lunge | A deep, piercing blow from an adjacent location. |
Impale | Sink your blade into an opponent. |
Razeslash | First penetrate his defences, then give him the sharp end. |
Undercut | Take them down to the ground. |
Cleave | Rend your opponent's body in two. |
Mastery | Through intense concentration, increase your blade mastery. |
Concuss | Rattle skulls with a brutal blow. |
Intimidate | Make them fear for their life. |
Disembowel | Tear the entrails from a target. |
Dual Blunt Specialisation
Momentum | Strike them with ever greater power. |
Whirl | The most basic of blunt attacks. |
Fracture | Fracture the defences that would protect your opponent. |
Doublewhirl | Strike twice as fast. |
Predict | Predict when your blows will damage their limbs. |
Skullcrush | Crush their skulls. |
Discipline | Your form is flawless. |
Expend | Expend your momentum for crippling effects. |
Assault | Unleash a terrible assault against a helpless opponent. |
Pulp | End their life in a single strike. |
Dominion
Dominion is a skill that may be thought of as having three distinct parts.
The first part involves the acquisition of one of the hounds of Lycantha; a dark pact that will grant many benefits to both parties. To seek your hound, visit Lord Lycantha upon the Chaos Plane and HOUND REQUEST.
The second part of Dominion is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled from you.
The third and final part of Dominion involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.
Abilities in Dominion
Hound | Your loyal nightmare. |
Weathering | Increase your ability to weather damage. |
Seek | Order your hound to find its prey. |
Glance | The sense of sight through a certain lens. |
Block | Obstructing departure with your body. |
Fitness | Controlling your breathing. |
Follow | The hunt begins. |
Gripping | Grip your wielded items in a deathlock. |
Barge | Barging your opponents. |
Battlecry | Stun a target with the power of your voice. |
Bowmanship | Use of the valued projectile weapon. |
Quivers | Take full advantage of your quiver. |
Wind | Further increase your accuracy through wind compensation. |
Aiming | Increase your accuracy in shooting. |
Sturdiness | Standing firm against attempts to move you. |
Deliver | A courier of a more reliable kind. |
Resistance | Reduce the damage taken from magical attacks. |
Crossbows | A powerful projectile weapon. |
Clotting | Reduce the level of your bleeding. |
Rage | Throw off pacifying afflictions. |
Retrieve | A snap of the jaws can vex all kinds of plans. |
Startle | They won't see this coming. |
Track | The hounds of Lycantha are relentless. |
Defend | Attempt to protect someone else with swordwork. |
Scent | Sniff out the victims. |
Darkbows | Using the infamous darkbows of Hashan. |
Evolution | A superior state of being. |
Engage | Damage a cowardly opponent. |
Swiftmount | Mount or vault your steeds at increased speed. |
Fury | Temporarily raise your strength. |