Shaman
Fiercely spiritual and reclusive, Shamans practice the art of Curses, through which they can hex their opponents with a number of debilitating afflictions, bind their souls with spirits long past via Spiritlore, and utilise the terrifying dolls crafted by their Vodun mastery.
Shaman
The enigmatic ritualists called Shamans hail from the wintry northernlands of Hashan. The class was born in 288 A.F. of the modern age, when Firefox Sly opened the guild of Shamans to the world. Drawing their strength from the darker side of mysticism, the class of Shamans is not inherently aligned with any ethos. However, they tend to draw those who embrace the secrets of the shadows more readily than the light.
Forsaking their ties to the earthen magics, Shamans embrace the power of Spiritlore, allowing them to seek out and bind long-lost spirits into their body. These spirits grant a multitude of new powers, as well as augment their existing abilities in Vodun and Curses.
Spiritlore
Upon entering a trance, practitioners of Spiritlore may bind the spirits of one or more ancient spirits to them, augmenting the Shaman's already impressive arsenal of abilities with new features. Additionally, one may choose to further attune oneself with a particular spirit and unlock even greater powers. The most skilled practitioners are even rumoured to be able to attune themselves with multiple spirits, or even of being able to sever their spirit from their body and traverse incorporeally.
Abilities in Spiritlore
Commune | Commune with the spirits. |
Daina | Daina, The Viridian. |
Jhulian | Jhulian, The Nomad. |
Arius | Arius, The Druid |
Silvanix | Silvanix, The Fool. |
Ri'shen | Ri'Shen, The Master. |
Maligus | Maligus, The Cleric. |
Aspar | Aspar, The Iron Handed. |
Aelkesh | Aelkesh, The Faceless. |
Teraile | Teraile, The Swordsman. |
Arcanor | Arcanor, The Sorcerer. |
Syvis | Syvis, The Venomous. |
Marak | Marak, The Eviscerator. |
Anthius | Anthius, The Crusader. |
Garon | Garon, The Knight. |
Designate | Designate the owners of your tribal totems. |
Tarnel | Tarnel, The Walker. |
Arayan | Arayan, The Healer. |
Tether | Desperate times lead to temporary measures. |
Spiritwalk | Walk free of the confines of mortal flesh. |
Mastery | Mastery of the spiritual arts. |
Curses
Curses draws on the dark side of the mystic world for its power. It is a simple, yet powerful and deadly skill, allowing one to reel off curse after curse in quick and deadly succession. The curses available range from epilepsy to vertigo to the voyria plague.
Abilities in Curses
Fear | Instill great fear in your target. |
Discernment | Discern the severity of your victim's wounds. |
Deaf | Dampen an opponent's hearing. |
Bleed | Curse your opponent with uncontrollable bleeding. |
Clumsy | Your victim will fumble about. |
Vertigo | A devastating fear of heights. |
Impatience | Inability to concentrate on focused tasks. |
Amnesia | Make your victim forget what he meant to do. |
Agoraphobia | Fear of open spaces. |
Breach | Cut through an opponent's curseward. |
Dizzy | Causes problems when trying to move. |
Claustrophobia | Fear of being under cover |
Paranoia | They are out to get you, believe me. |
Blind | Curse an opponent with blindness. |
Masochism | The love of your own pain. |
Asthma | Creates difficulty when breathing. |
Truecurse | The ability to drive your curses through magic shields. |
Reckless | A dangerous disregard for personal well-being. |
Epilepsy | Disrupt the nervous system of your victim. |
Manaleech | Cause the victim's mana to bleed away. |
Peace | Fill your enemy's mind with thoughts of peace. |
Dementia | Distorts the victim's perceptions of the world. |
Paralyse | Freeze the limbs of your enemy. |
Plague | Curse someone with the voyria affliction. |
Addiction | Creates a terrible addiction. |
Swiftcurse | The ability to deliver curses much more quickly. |
Stupid | Make a victim dumb as a rock. |
Healthleech | A victim's health will slowly bleed away. |
Sensitivity | Cause your victim to become extremely sensitive to pain. |
Vomiting | Upset the stomach of your enemy. |
Sleep | Put an enemy to sleep, or remove his sleep defences. |
Haemophilia | Deny them respite from their wounds. |
Anorexia | A terrible condition, preventing one from eating. |
Weariness | Weaken the body of your opponent. |
Blight | The most feared of the Curse abilities. |
Inflame | Set a victim's very blood aflame. |
Tzantza | Bring a most painful end to your victim. |
Jinx | The ultimate shamanic curse. |
Vodun
The skill of Vodun is a mystical one. By using an empathetic link to imbue a carving of someone with life energy, you can affect that person from afar. Powerful Vodun masters are rumoured to be able to do anything from confusing people from afar, to leeching life experiences away from them, to slaying them from afar.
If someone obtains a doll of you, then you must either obtain the doll and destroy it, or slay the Vodun master that created it.
Abilities in Vodun
Fashion | Fashion vodun dolls from rope and cloth. |
Gripping | Grip your dolls tighter than ever before. |
Confusion | Muddle the thoughts of your victim. |
Dizzy | Cause your enemy to become unsteady on his feet. |
Sleep | Send someone to the dreamworld. |
Illusion | Cause your victim to see an image of your choosing. |
Spy | See the surroundings of your target. |
Status | Find out what the health and mana of your target is. |
Strip | Strip someone's defences. |
Paralyse | Lock up the muscle system of your victim. |
Break | Break both the arms or both the legs of someone. |
Throttle | Crush the life out of your victim. |
Reckless | Induce a sense of extreme bravado in your opponent. |
Tickle | Tickle the feet of your doll. |
Burn | Set your victim alight. |
Bleed | Bloodlet your enemy. |
Travel | Travel through the spirit pathways to your doll. |
Cripple | Break all the limbs of a victim. |
Command | Your wish is their command. |
Slow | Make a victim move through time more slowly. |
Puncture | Destroy your target's internal organs. |
Blackout | Rob your victim of some of his senses. |
Summon | Summon your victim to you. |
Bind | Tie up your hapless opponent. |
Listen | Hear talking through your target's ears. |
Inventory | See the inventory of your target. |
Imbibe | Afflict your opponent through your doll. |
Mangle | A pain beyond that of mere breaking. |
Concussion | Bruise the very brain of your doll's model. |
Leech | Attach yourself to the spirit of your victim. |
Truefashion | The hallmark of a master of Vodun. |