Serpent
The skills of the Serpent are wide-ranging and powerful, though often in indirect ways. They generally fight with a whip and a dirk, or may strike with their fangs, inflicting one of dozens of venoms upon their enemies. They create and traverse a network of wormholes that criss-cross the continent, can hypnotise their opponents and plant harmful suggestions in their mind, may climb up into the treetops and traverse the forests from branch to branch, strike at a distance with the fabled Darkbows, and more.
Serpent
Serpents are often attracted to rather shady careers though there are some notable ones who have chosen a cause and fought for it their entire lives. They might be found in any city or might choose to simply roam cityless.
The skills of the Serpent are wide-ranging and powerful, though often in indirect ways. They generally fight with a whip and a dirk, or may strike with their fangs, inflicting one of dozens of venoms upon their enemies. They create and traverse a network of wormholes that criss-cross the continent, can hypnotise their opponents and plant harmful suggestions in their mind, may climb up into the treetops and traverse the forests from branch to branch, strike at a distance with the fabled Darkbows, and more. A competent Serpent is an extremely frustrating opponent to fight as well, for few can inhibit their movement well enough to keep them still for very long.
Subterfuge
Abilities in Subterfuge
Rattle | Knowledge of the coded Serpent Lord tongue. |
Hide | Conceal yourself from view. |
Scales | Coat yourself in protective, serpentine scales. |
Garrote | Choke the life out of a target with your whip. |
Evade | Misleading your pursuer. |
Shadow | Shadowing a target in order to track them. |
Flay | Flay the anti-venom sileris coatings from your enemies. |
Waiting | Awaiting a target to be shadowed. |
Pacing | The ability to anticipate and keep pace with others. |
Bask | Bathing in the hot sun. |
Block | Obstructing departure with your body. |
Swinging | Swinging up into the treetops. |
Secret | Give someone an item without their knowledge. |
Scan | Scanning the forest floor from the treetops. |
Bowmanship | Use of the valued projectile weapon. |
Seize | Grabbing unwary victims from the forest floor. |
Shove | Sending a hapless victim crashing to the forest floor. |
Noose | Covert and deadly assassination from the trees. |
Aiming | Increase your accuracy in shooting. |
Listen | Detect action and conversations nearby. |
Dispel | Rid your environment of illusions. |
Lipread | The ability to understand what is said while deaf. |
Eavesdrop | Listen even through closed doors. |
Slit | Cut the throat of a helpless victim. |
Wind | Further increase your accuracy through wind compensation. |
Ghost | Give yourself a ghostly appearance. |
Doublestab | Quickly administer two venoms to a target with your dirk. |
Envenom | Dip your arrows in venom. |
Seek | Sense for dimensional wormholes. |
Warp | Open and enter a dimensional wormhole. |
Illusion | Create an illusion of your choosing. |
Crossbows | A powerful projectile weapon. |
Cloak | Hide your actions from others. |
Dash | Sprint in a particular direction. |
Lightwall | Create a palpable wall of light. |
Resonance | Allow sounds to resonate through a distant wormhole. |
Darkbows | Using the infamous darkbows of Hashan. |
Splice | Create a dimensional wormhole. |
Pinshot | Focus your fire upon the feet of your victim. |
Appraise | View the contents of another adventurer's inventory. |
Backstab | Attack from the shadows. |
Channel | Hurl an object through a dimensional wormhole. |
Pickpocket | Deftly pilfer from unsuspecting targets. |
Bind | Hog-tie an unconscious or sleeping opponent. |
Colours | Dye your arrows to categorise them. |
Execute | Subject your enemy to a merciless execution. |
Sources | Sense out all dimensional wormholes. |
Weaving | Weave and dodge like the cobra itself. |
Yank | Use a whip to pull an opponent into your room. |
Vortex | Suck an unwilling target into a wormhole. |
Snipe | The ability to sharpshoot. |
Cancel | Destroy a wormhole. |
Secondsight | See wormholes with greater clarity. |
Snake | A pet snake to assist you in combat. |
Phase | Alter your status in space-time itself. |
Venom
Venom is a skill possessed only by the Serpents. It involves the production of various venoms by glands. These glands are remnants of evolution and lay dormant in most people. To those with the skill though, they can be used to great effect. First, one must SECRETE a particular venom. There will be a short pause while your glands produce the chosen toxin. Once the venom has been secreted, it cannot be held in the bloodstream indefinitely. Each venom has a risk factor incorporated into it. The more powerful the venom, the greater the chance of it backfiring and affecting the producer. To get the venom out of the bloodstream, one must either BITE another adventurer or PURGE the venom from your body.
Abilities in Venom
Secrete | The ancient ability of producing venom. |
Bite | Sinking your fangs into an unfortunate victim. |
Purge | Cleansing your venom sacs of poison. |
Shrugging | Resist the detrimental effects of venoms. |
Sumac | Minor damage. |
Xentio | Loss of coordination. |
Oleander | Blindness. |
Eurypteria | Gives the victim delusions of invulnerability. |
Kalmia | Inhibits the respiratory system. |
Digitalis | Causes unbearable shyness. |
Darkshade | Makes the victim allergic to sunlight. |
Curare | A venom of muscular paralysis. |
Epteth | Shrivel up the arms of your unlucky victim. |
Prefarar | Increase the recipient's sensitivity. |
Monkshood | Disfigure your victim, causing disloyalty in those around. |
Euphorbia | Induces spasmodic vomiting. |
Colocasia | Gives blindness and deafness. |
Oculus | Forces the recipient's eyelids open. |
Camus | A more powerful version of Sumac. |
Vernalius | A venom that weakens the muscles. |
Epseth | Cause the legs of your victim to become useless. |
Larkspur | Causes great dizziness. |
Slike | Give the curse of anorexia to your victim. |
Voyria | The deadliest venom known to mankind. |
Delphinium | Put your victim to sleep. |
Notechis | Induce haemophilia in a target. |
Vardrax | Grants an insatiable addiction. |
Loki | An unpredictable toxin. |
Aconite | Cause sheer stupidity in your opponent. |
Selarnia | Forcing your victim back into mortal form. |
Gecko | Causes the recipient to become foully oily. |
Scytherus | A venom that thins the blood. |
Nechamandra | A venom that chills the veins. |
Transecretion | The ability to instantly secrete a venom. |
Hypnosis
Where a skill like Venom is a naturally developed ability, and a skill like Subterfuge is an ability with many magical elements, Hypnosis is a science. It has long been known that our subconscious mind is a powerful force and that it can be influenced in mysterious ways, but until a forgotten Serpentlord discovered the principles of Hypnosis, there was no way to use it.
With this skill, you will be able to sink someone into a hypnotic trance, possibly even without them realising it, and implant various subliminal suggestions. You then seal your victim's mind and implant a timer that determines how long after the hypnosis has been triggered until the suggestions start becoming active.
Abilities in Hypnosis
Hypnotise | Their minds are yours. |
Impatience | Inability to concentrate on focused tasks. |
Clumsiness | Inability to use weaponry effectively. |
Amnesia | Causes the victim to forget to do his next action. |
Addiction | A terrible addiction. |
Paranoia | They are out to get you, believe me. |
Loneliness | Fear of being left on your own. |
Claustrophobia | Fear of enclosed spaces. |
Stuttering | Anxious difficulty with speech. |
Hallucinations | Vivid hallucinations to plague your foe. |
Pacifism | Loss of desire to cause anyone harm. |
Hypersomnia | A condition that prevents insomnia. |
Dementia | Hugely distorts victim's perception of the world. |
Deadening | Weakening of the mind. |
Epilepsy | Throw your victim's nervous system into disarray. |
Agoraphobia | Fear of open spaces. |
Masochism | The love of your own pain. |
Analyse | Discover the implanted suggestions in someone. |
Recklessness | Ignorance of health and disregard for well-being. |
Vertigo | Fear of heights. |
Cleanse | Clean yourself or another of suggestions. |
Lethargy | A distinct lack of energy. |
Anorexia | Loss of desire to eat. |
Disrupt | Destroy your opponent's mental equilibrium. |
Mesmerise | Much subtler, near-undetectable hypnosis. |
Confusion | Causes the mind to become confounded. |
Stupidity | Abject, stumbling idiocy. |
Generosity | Indiscriminate, overwhelming generosity. |
Action | The ability to suggest an action of your choice. |
Hypochondria | The conviction that one is constantly afflicted. |
Imprint | Store the mental state of your subject. |