Sentinel
An offshoot of the class of Druids early in the modern age, the Sentinels are equally as devoted to the protection of the forests of Achaea. Through the animal spirits of Metamorphosis, the harmonious utilisation of the natural world via Woodlore, and the savage arts of Skirmishing do the Sentinels of Achaea stand guard against the ravages of civilisation.
Sentinel
An offshoot of the class of Druids early in the modern age, the Sentinels are equally as devoted to the protection of the forests of Achaea. Although many consider themselves part of communities beyond that of the forestal community, their love of the forests is still the defining trait of a Sentinel.
Woodlore
Sentinels are known to travel with a number of animal companions who will assist them in battle, ranging from the harrying raven, to the small but vicious fox, to the noble wolf, and more. Their knowledge of the outdoors enables them to lay cunning traps for their enemies; some are merely a hindrance while others are lethal. A Sentinel's skill with a handaxe is unsurpassed, and many Sentinels wield spears or tridents as well.
Abilities in Woodlore
Hide | Conceal yourself in the shadows. |
Swinging | Swing up into the trees like a monkey on kola. |
Traps | The ability to search for traps in your location. |
Dart | A trap that shoots out a poisoned dart at its victim. |
Fox | Summon a lithe vixen to attack your enemies. |
Barkskin | Make your skin tough like bark. |
Snare | Trap your enemies like the stupid beasts they are. |
Lemming | Summon a suspiciously helpful lemming to your aid. |
Naturalism | Discover who exterminated a room last. |
Lastharvest | The ability to see who last harvested in a room. |
Firstaid | Use your knowledge of healing to reduce bleeding. |
Disarm | Attempt to disarm a trap |
Mask | Hide your animal companions from plain sight. |
Noose | A trap to strangle your enemies. |
Raven | Call a raven to aid you in combat. |
Catapult | A trap that will throw your enemies out of the room. |
Campfire | Build a campfire to soothe the body and soul. |
Badger | Call for the aid of a very grumpy badger. |
Clothesline | A trap that will rip open the jugular of a victim. |
Alarm | Put an alarm on a trap. |
Nativity | Your connection with nature is formidable indeed. |
Dustbomb | Numb the senses of this trap's victims. |
Butterfly | Summon a butterfly to assist you in combat. |
Horseshoe | A trap that stuns its victims with a blow to the head. |
Fleetness | Navigate the forests with expert skill. |
Thornspray | Attack your enemies with a flurry of flying thorns. |
Conceal | Conceal the nature of a trap's effect. |
Evasion | Elude the intruding eyes below. |
Enrage | Drive one of your companions into a rage. |
Wolf | Call the mighty grey wolf to your side. |
Darts | A trap to quickly overload an enemy with poisons. |
Metamorphosis
In servitude to Nature, Metamorphosis is the ability to bond with the spirits of various animals. These range from the mundane squirrel to the fantastic icewyrm. Each morph has its own powers and strengths that enable a variety of tactics and utility skills.
Forage in the forest for sustenance as a squirrel, trample the bones of the enemies of Nature with the elephant, sing an exquisite song and create an impervious shield about yourself with the Nightingale, or pound the very life from a body with the Gorilla. Their powers are yours.
Abilities in Metamorphosis
Powers | The powers you possess when morphed into a creature. |
Squirrel | A cute, bushy-tailed woodland creature. |
Wildcat | A small untamed feline. Alert and perceptive. |
Wolf | The wary white wolf. |
Turtle | The aquatic turtle. |
Jackdaw | The black jackdaw. |
Cheetah | A creature quick of eye and fleet of foot. |
Owl | The wise bird of prey. |
Hyena | A vicious, stealthy creature with a chilling howl. |
Condor | The swift and mighty bird of prey. |
Gopher | A cute, burrowing animal. |
Sloth | A slow, ponderous creature. |
Bear | The mighty grizzly bear. |
Bonding | Increased rapport with the animal spirits. |
Nightingale | A delicate, beautiful bird with an exquisite song. |
Elephant | Largest of the land mammals. |
Transmorph | The ability to morph from form to form. |
Wolverine | Pound for pound, one of the most vicious animals. |
Icewyrm | A mythical creature of awesome, magical power. |
Eagle | The king of all flighted birds. |
Gorilla | An agile yet powerful primate. |
Affinity | Obtaining a greater affinity with an animal spirit. |
Basilisk | The silent, magical beast of lore. |
Jaguar | A powerful, quick, and stealthy beast. |
Truemorph | Instantaneous metamorphosis. |
Skirmishing
Masters of their chosen weapon and skilled both in and out of the forests of Sapience, they combine flawless technique with a ruthless savagery to achieve their ends. Discarding the civilised constructs of chivalry and fairness, they practice skirmishing: using both the environment and all tools at their disposal to eliminate the opposition.
Abilities in Skirmishing
Returning | The ability to throw an axe such that it will return. |
Trip | Knock an unruly foe to the ground. |
Grab | Use an axe to pull someone in from a nearby room. |
Shove | Sending a hapless victim crashing to the forest floor. |
Rive | Shatter an opponent's shield. |
Thrust | The most basic of skirmishing attacks. |
Spinning | Set up a defensive shield with a spear or trident. |
Seize | Grabbing unwary victims from the forest floor. |
Scout | A good woodsman checks his path. |
Envenom | Coat a weapon in venoms. |
Brace | Impale attackers on a spear or trident. |
Rivestrike | There is no defence against your onslaught. |
Ensnare | Mesmerise them with your flawless skill. |
Lacerate | Let them bleed for their foolishness. |
Scythe | Slice through the defences that would protect your foes. |
Rattle | Rattle their brains with a blow to the head. |
Truss | Truss them up for slaughter. |
Skullbash | Split their skull with a mighty blow. |
Gouge | Lay them open with a precision strike. |
Impale | Drive your blade straight through your target. |
Drag | Drag away your prey. |
Barbs | Chivalry is a construct of the city dwellers. |
Wrench | Gut them like a fish. |
Doublestrike | Strike, then strike again. |
Extirpate | Return them to the embrace of nature. |