Paladin
The Paladin Knights are great warriors of Creation and Light, fighting for what is right and good in the world. Much like the Priests, the Paladins, for most of history called the Templars, are an ancient class. Even Paladins not associated with the Church adhere to at least some of the tenets of good, for to stray from the path of righteousness is to risk losing strength as a Paladin.
Paladin
Millennia ago, mourning her death and celebrating her long life, Imithia performed the Rite of Ending for Pasiphae, a daughter of Sinope and Callisto, and in doing so founded the Church of Achaea. From the small band of devout followers led by Imithia, the Church grew and evolved, and gave birth to her two guilds, the Templars and Priests. The Templars served as protectors of the ancient Priests and as great warriors for the cause of Good. Today they serve in Targossas, the Dawnspear.
In battle, a Paladin is fearsome indeed. In gleaming armour, wielding great weapons, with his falcon by his side, the Paladin strides or rides into battle ready to destroy those who would corrupt Creation with an overwhelming show of force. Beyond these mere physical gifts, the Paladin is armed with the rites of Devotion. These rites allow the Paladin to perform various holy deeds such as resurrecting the slain, dispelling illusions, and instilling overwhelming fear in his enemies.
Devotion
Rooted in the glorious force of Good itself, the holy magic of the devout renews within the Paladin (and Priest) with each new sunrise, allowing them to perform punitive feats and sacrificial miracles.
Abilities in Devotion
Enlightenment | Look into the soul of someone. |
Hands | Lay hands on a person to heal him. |
Parting | Water will pull apart to make way for your blessed self. |
Preaching | Show an adventurer the beauty of belief. |
Truth | Dispel illusions with the power of your devotion. |
Rites | List what rites are active. |
Sustenance | The Gods will provide for you. |
Inspiration | Gain an infusion of divinely-inspired strength. |
Bliss | Give an adventurer a glimpse of paradise. |
Pilgrimage | Travel to someone in a Rite of Pilgrimage. |
Purity | Damage the Unholy. |
Chaoscalm | Attack the chaotic nature of a chaos entity, pacifying it. |
Visions | Give peace of soul to someone. |
Warding | Drive your enemies off with overwhelming fear. |
Force | Make an adventurer follow your wish. |
Piety | Bind those around you with the force of ultimate piety. |
Hellsight | Give an adventurer a glimpse of Hell. |
Dazzle | Confuse and dazzle an opponent. |
Demons | Summon demons to torment the unrighteous. |
Allsight | Gain insight into all movement into and out of holy areas. |
Sloth | The sin of sloth is yours to condemn. |
Healing | A powerful healing ability. |
Well-being | A rite to keep those nearby fed and rested. |
Convocation | Call to you someone in a Rite of Convocation. |
Revitalisation | A rite to heal health and mana. |
Deliverance | Deliver a target unto you. |
Cleansing | Rid your enemies of their unclean aspects. |
Reclaim | Reclaim one of your rites. |
Prayer | Pray for the salvation of your congregation. |
Banishment | Send the unholy Chaos entities back to their hell. |
Fasting | Rob them of their will to eat. |
Resurrection | Grant life anew to a slain believer. |
Illuminate | Illuminate your path. |
Bloodsworn | Bond with another via a blood oath. |
Fervour | Call rites to you in the heat of battle. |
Damnation | Curse the eternal soul of your victim. |
Weaponmastery
Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:
Dual cutting: Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.
Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.
Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.
Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.
General Abilities in Weaponmastery
Swordplay | Increased mastery of the shortsword. |
Specialise | Gain proficiency in one of the schools of weaponry. |
Envenom | Coat a weapon in venoms. |
Arc | Swing your blade in a controlled arc. |
Two-Handed Specialisation
Continuation | Shrug off afflictions like the trivialities they are. |
Slaughter | Dispense with your opposition. |
Overhand | Split their skulls with a mighty blow. |
Carve | Carve through your victim's defences. |
Splinter | Splinter the defences protecting your opponent. |
Perceive | Perceive the state of your opponent. |
Underhand | Deliver a devastating rising stroke. |
Upset | Bring them down in a tangle of limbs. |
Hew | Deliver precision strikes against your opponent's limbs. |
Pulverise | Pulp your opponent's limbs with crushing blows. |
Distract | Distract them with a deafening shout. |
Focus | Alter your technique. |
Deflect | Redirect incoming projectiles. |
Cleave | Rend your opponent's body in two. |
Skullcrush | Crush their skulls. |
Recover | A true knight will die on his feet. |
Devastate | Destroy their limbs utterly. |
Brain | Put him out of his misery. |
Impale | Sink your blade into an opponent. |
Disembowel | Tear the entrails from a target. |
Sword And Shield Specialisation
Rend | Rend the flesh of your foes. |
Raze | Remove the defences that would keep your weapons from your foe. |
Smash | Deliver a crushing blow with your shield. |
Combination | Link your blade and shield attacks into devastating combinations. |
Drive | Deny them of breath with a precise strike to the throat. |
Slice | Speed is the mark of a true master. |
Impale | Pin them to the ground with your blade. |
Concuss | Rattle their brain with a mighty blow. |
Trip | Send them sprawling. |
Club | A brutal display of power. |
Cleave | Rend your opponent's body in two. |
Dedication | Your dedication to victory can overcome all barriers. |
Ferocity | Channel the ferocity of battle. |
Strike | Unleash your ferocity against your foe. |
Guardbreak | Exploit holes in their guard. |
Disembowel | Tear the entrails from a target. |
Dual Cutting Specialisation
Predict | Predict when your blows will damage their limbs. |
Raze | Attack the defences that would keep your weapons out. |
Duality | The ability to wield and use two weapons simultaneously. |
Lunge | A deep, piercing blow from an adjacent location. |
Impale | Sink your blade into an opponent. |
Razeslash | First penetrate his defences, then give him the sharp end. |
Undercut | Take them down to the ground. |
Cleave | Rend your opponent's body in two. |
Mastery | Through intense concentration, increase your blade mastery. |
Concuss | Rattle skulls with a brutal blow. |
Intimidate | Make them fear for their life. |
Disembowel | Tear the entrails from a target. |
Dual Blunt Specialisation
Momentum | Strike them with ever greater power. |
Whirl | The most basic of blunt attacks. |
Fracture | Fracture the defences that would protect your opponent. |
Doublewhirl | Strike twice as fast. |
Predict | Predict when your blows will damage their limbs. |
Skullcrush | Crush their skulls. |
Discipline | Your form is flawless. |
Expend | Expend your momentum for crippling effects. |
Assault | Unleash a terrible assault against a helpless opponent. |
Pulp | End their life in a single strike. |
Chivalry
Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of falcons. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury..
Abilities in Chivalry
Falcon | Use the basic skills to interact with your falcon. |
Weathering | Increase your ability to weather damage. |
Seek | Order your bird to seek out an adventurer. |
Glance | Look through the eyes of your bird. |
Block | Obstructing departure with your body. |
Fitness | Controlling your breathing. |
Follow | Order your falcon to aerially follow someone. |
Gripping | Grip your wielded items in a deathlock. |
Barge | Barging your opponents. |
Battlecry | Stun a target with the power of your voice. |
Bowmanship | Use of the valued projectile weapon. |
Quivers | Take full advantage of your quiver. |
Wind | Further increase your accuracy through wind compensation. |
Aiming | Increase your accuracy in shooting. |
Sturdiness | Standing firm against attempts to move you. |
Deliver | Order your falcon to deliver an object to someone. |
Resistance | Reduce the damage taken from magical attacks. |
Crossbows | A powerful projectile weapon. |
Clotting | Reduce the level of your bleeding. |
Rage | Throw off pacifying afflictions. |
Retrieve | Command your falcon to fetch an object for you. |
Startle | Order your bird to harass an opponent's steed. |
Track | Order your falcon to follow and track someone. |
Defend | Attempt to protect someone else with swordwork. |
Observe | Your falcon can now report on the state of individuals. |
Darkbows | Using the infamous darkbows of Hashan. |
Warhawk | Equip your falcon with talons of steel. |
Engage | Damage a cowardly opponent. |
Swiftmount | Mount or vault your steeds at increased speed. |
Fury | Temporarily raise your strength. |