Bard
Magi
The Magi's diverse skills balance offensive power with defensive prowess. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to create and manipulate a crystal golem. Perhaps more than just about any other class, a magus has the terrifying ability to attack multiple opponents at once.
Elementalism
By opening channels to four of the five Elemental realms (Magi do not use the Spirit realm), a Magi will be able to cast a wide variety of elementally-based offensive and defensive spells. The effects of these spells might range from summoning an efreeti to calling down the might of Vastar, the Skylord, in the Stormhammer, to bringing forth fog or hail.
Abilities in Elementalism
Channel | Open conduits to the Elemental Realms. |
Light | Light up your surroundings. |
Gust | Blow someone in a direction with a gust of wind. |
Reflection | Create a distracting illusion of yourself. |
Firelash | Attack with elemental fire. |
Waterweird | Summon a water elemental to help you walk on water. |
Stonefist | Coat your fists with rock and punch with more power. |
Stoneskin | Create a protective but supple layer of stone around you. |
Fortification | Protect your open channels from attack. |
Freeze | Chill another adventurer. |
Geyser | Knock someone out of the trees or the sky. |
Scry | Locate another adventurer. |
Sandling | Summon a sand elemental to sequester you underground. |
Chargeshield | Create a magical shield to resist electric damage. |
Erode | Destroy the defences of your opponent. |
Suppression | Destroy the sustaining partita harmonic. |
Bloodboil | Boil off that which afflicts you. |
Ring | Extend the life of a crystalline vibration. |
Muffle | Muffle your crystalline vibrations. |
Binding | The magic of channel binding. |
Lightning | Fry your enemies with awesome bolts of lightning. |
Firewall | Create a wall of elemental fire. |
Fog | Conjure up obscuring fog. |
Deepfreeze | Cast a spell of extreme cold at your enemies. |
Hellfumes | Create choking fumes in your surroundings. |
Aerial | Summon an air elemental to carry you to the skies. |
Flood | Drown a location in water. |
Illusion | Cast an illusion of your choosing. |
Quake | Open cracks in the ground to drain away water. |
Icewall | Conjure up an obstructing icewall. |
Simultaneity | Parallel channeling. |
Staff | Summon an elemental staff. |
Diamondskin | Give your skin diamond-like hardening. |
Unweave | A way to unweave Talisman Pieces and gain gold. |
Efreeti | Call a fiery efreeti to your aid. |
Transfix | Mesmerise your target into inaction. |
Staffstrike | Supplement a physical strike with elemental power. |
Hailstorm | Call down a hailstorm to pummel everyone else in the room. |
Stormhammer | Call down the wrath of the storm upon multiple enemies. |
Holocaust | Create a delayed explosion of immense power. |
Crystalism
Crystalism is a powerful skill which involves using magical crystals to create vibrations. These vibrations may be single-use or, more commonly, persistent and room-based. They can be of great help and healing to you, hinder your foe, or harm your enemy.
Abilities in Crystalism
Refine | Refine a piece of crystal out of the Master. |
Fold | Fold pearls into a master crystal. |
Embed | Embed crystalline vibrations. |
Touch | Determine how many facets you may refine. |
Spin | Set crystals to spinning. |
Dampen | Attempt to dampen a vibration, destroying it. |
Vibes | See what vibrations are in a room. |
Dissipate | Attack the mana of your enemies. |
Palpitation | Cause small heart attacks in your enemies. |
Heat | Fill a room with soothing warmth. |
Alarm | Be alerted to movements of your enemies. |
Tremors | Cause ground-shaking quakes. |
Reverberation | Protect your vibrations against some attacks. |
Sonicportal | Open a portal to someone. |
Adduction | Suck those around you into your room. |
Crystalhome | Transport yourself back to the Master Crystal. |
Harmony | A soothing, healing vibration. |
Creeps | Cause fear in your enemies. |
Silence | A sound-negating vibration. |
Revelation | Reveal those around you who may be concealed. |
Grounding | Root yourself to the ground. |
Oscillate | Discordant music to cause amnesia. |
Worldvibes | The ability to see your vibes worldwide. |
Focus | Draw your vibrations back to you. |
Disorientation | Disorient your enemies with dizziness. |
Energise | Suck health from your enemies and use it. |
Stridulation | Destroy the equilibrium of your enemies. |
Gravity | Increase the power of gravity in the room. |
Forest | Cause a forest of sharp crystal to arise. |
Dissonance | Cause your enemies to become dissonant. |
Plague | Afflict your enemies with debilitating effects. |
Lullabye | Put your enemies to sleep. |
Retardation | Slow time in your location. |
Cataclysm | Unleash the fury of a team of magi. |
Artificing
In perfect union of a Magi's craft, Artificing combines the arcane power of elementalism and the perfect balance of crystalism to craft a mighty golem to carry out its creator's bidding.
Due to their crystalline structure, they have an innate tie to vibrations in their surroundings. A master magi can use this bond to unleash a variety of deadly effects against all who stand in their way.
Abilities in Artificing
Golemcraft | Create a crystalline construct. |
Club | Have your golem strike the lesser beings. |
Smash | Direct your golem to shatter the limbs of your enemies. |
Return | Order your construct back to your side. |
Hypothermia | The freezing touch of Sllshya. |
Assess | Determine the composition of your construct. |
Scald | The true meaning of pain. |
Scorch | Sear flesh from bone. |
Pummel | Have your golem smash them to pieces. |
Schematics | Efficiently handle your constructs. |
Dehydrate | Make them vulnerable to the consuming flame. |
Timeflux | Disrupt the flow of time about an enemy. |
Impurity | Introduce impurities into the blood of your opposition. |
Barrier | Raise a protective shield. |
Disfigure | Disfigure their face beyond all recognition. |
Inferno | Bring forth a raging inferno. |
Firestorm | The very world shall burn at your command. |
Conflagrate | Summon forth a terrible conflagration. |
Restore | Restore some of your construct's energy. |
Hypnotise | Draw them into slumber. |
Destroy | The wrath of Kkractle is terrible indeed. |
Deconstruct | Break your construct down into its base components. |
Destabilise | The power to destabilise crystalline vibrations is formidable indeed. |