Infernal
Armed with the traditional knightly skills of Chivalry and Weaponmastery, it is these combined with the foul arts of Necromancy that make the Infernals of Achaea a fearsome foe. The consumption of mortal hearts empowers the Infernal with Life essence, that Necromancy then twists and pollutes to enable their diabolical aims. Form spears from the souls of the dead, skills such as bolstering one's vitality, spread disease about yourself, transform yourself into the choking blackwind, and even create a cage around your soul to protect it from death itself.
Infernals
The class of Infernals came into being in the early days of the modern era through the efforts of Ekary Lucoster, the Sinistar, a knight dedicated to Evil.
While most uphold the usual knightly virtues of honour and chivalry in combat, most Infernal knights serve Evil before all else. With their blackened steel and their red-eyed falcons, the Infernal knights are a vision from the flames of Hell itself when they appear on the battlefield, their eyes gleaming from behind their helms. Infernal knights eschew all weakness in their pursuit of strength and dominance over others.
Necromancy
Necromancy is the dark art of death magic. At the lower levels, there is an assortment of rather nefarious abilities. Soon though, the ability of Cannibalism is gained, a skill which has inspired wide-spread fear of those practicing Necromancy. Through cannibalism, a Necromancer increases his life essence, which powers the higher abilities. At the very highest level, a Necromancer gains the power to protect his very soul from death.
Abilities in Necromancy
Deathsight | Attune yourself to the Underworld. |
Chill | Send the cold of the grave to plague an opponent. |
Sense | Seek out the life force of another being. |
Decay | Causing your opponent's flesh to decay. |
Night | Create darkness in the room. |
Shroud | Perform many actions in secret. |
Screech | The shriek of the banshee. |
Taint | Attack those with pure souls. |
Feed | Derive sustenance from another being. |
Leech | Leech away the mental energy of your target. |
Lifevision | Allows you to see many hidden beings. |
Shrivel | Cause your opponent's limbs to shrivel up. |
Cannibalism | Rip out and consume the heart of your victims. |
Essence | Sense about how much life essence you have. |
Sapience | Draw upon your essence to increase your mana. |
Vigour | Draw upon your essence to increase your health. |
Putrefaction | Cause your flesh to decay and melt. |
Drain | Drain your life essence into another Necromancer. |
Belch | Spew forth a noxious gas. |
Deathaura | Surround yourself in a miasma of evil. |
Disfigure | Curse someone with the visage of a rotting corpse. |
Soulstorm | Driving animal spirits away. |
Gravehands | Summon the hands of the grave to hinder your opponents. |
Leprosy | Spread disease to all around you. |
Exterminate | Destroy all plant life in a location. |
Vengeance | Revenge with your dying breath. |
Frenzy | Channel visions of the Inferno, inspiring supernatural bloodlust. |
Soulspear | Meld soul-matter from the dead into a physical weapon. |
Transverse | Cross vast distances in a single step. |
Blackwind | Assume the form of the deadly blackwind. |
Infestation | Summon vile maggots from the depths. |
Desecration | Banish the holy rites of the Bloodsworn Gods. |
Vivisect | Rip your victim's chest open and torture him to death. |
Soulcage | Harness your life essence to escape death itself. |
Weaponmastery
Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:
Dual cutting: Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.
Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.
Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.
Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.
General Abilities in Weaponmastery
Swordplay | Increased mastery of the shortsword. |
Specialise | Gain proficiency in one of the schools of weaponry. |
Envenom | Coat a weapon in venoms. |
Arc | Swing your blade in a controlled arc. |
Two-Handed Specialisation
Continuation | Shrug off afflictions like the trivialities they are. |
Slaughter | Dispense with your opposition. |
Overhand | Split their skulls with a mighty blow. |
Carve | Carve through your victim's defences. |
Splinter | Splinter the defences protecting your opponent. |
Perceive | Perceive the state of your opponent. |
Underhand | Deliver a devastating rising stroke. |
Upset | Bring them down in a tangle of limbs. |
Hew | Deliver precision strikes against your opponent's limbs. |
Pulverise | Pulp your opponent's limbs with crushing blows. |
Distract | Distract them with a deafening shout. |
Focus | Alter your technique. |
Deflect | Redirect incoming projectiles. |
Cleave | Rend your opponent's body in two. |
Skullcrush | Crush their skulls. |
Recover | A true knight will die on his feet. |
Devastate | Destroy their limbs utterly. |
Brain | Put him out of his misery. |
Impale | Sink your blade into an opponent. |
Disembowel | Tear the entrails from a target. |
Sword And Shield Specialisation
Rend | Rend the flesh of your foes. |
Raze | Remove the defences that would keep your weapons from your foe. |
Smash | Deliver a crushing blow with your shield. |
Combination | Link your blade and shield attacks into devastating combinations. |
Drive | Deny them of breath with a precise strike to the throat. |
Slice | Speed is the mark of a true master. |
Impale | Pin them to the ground with your blade. |
Concuss | Rattle their brain with a mighty blow. |
Trip | Send them sprawling. |
Club | A brutal display of power. |
Cleave | Rend your opponent's body in two. |
Dedication | Your dedication to victory can overcome all barriers. |
Ferocity | Channel the ferocity of battle. |
Strike | Unleash your ferocity against your foe. |
Guardbreak | Exploit holes in their guard. |
Disembowel | Tear the entrails from a target. |
Dual Cutting Specialisation
Predict | Predict when your blows will damage their limbs. |
Raze | Attack the defences that would keep your weapons out. |
Duality | The ability to wield and use two weapons simultaneously. |
Lunge | A deep, piercing blow from an adjacent location. |
Impale | Sink your blade into an opponent. |
Razeslash | First penetrate his defences, then give him the sharp end. |
Undercut | Take them down to the ground. |
Cleave | Rend your opponent's body in two. |
Mastery | Through intense concentration, increase your blade mastery. |
Concuss | Rattle skulls with a brutal blow. |
Intimidate | Make them fear for their life. |
Disembowel | Tear the entrails from a target. |
Dual Blunt Specialisation
Momentum | Strike them with ever greater power. |
Whirl | The most basic of blunt attacks. |
Fracture | Fracture the defences that would protect your opponent. |
Doublewhirl | Strike twice as fast. |
Predict | Predict when your blows will damage their limbs. |
Skullcrush | Crush their skulls. |
Discipline | Your form is flawless. |
Expend | Expend your momentum for crippling effects. |
Assault | Unleash a terrible assault against a helpless opponent. |
Pulp | End their life in a single strike. |
Chivalry
Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of falcons. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury..
Abilities in Chivalry
Falcon | Use the basic skills to interact with your falcon. |
Weathering | Increase your ability to weather damage. |
Seek | Order your bird to seek out an adventurer. |
Glance | Look through the eyes of your bird. |
Block | Obstructing departure with your body. |
Fitness | Controlling your breathing. |
Follow | Order your falcon to aerially follow someone. |
Gripping | Grip your wielded items in a deathlock. |
Barge | Barging your opponents. |
Battlecry | Stun a target with the power of your voice. |
Bowmanship | Use of the valued projectile weapon. |
Quivers | Take full advantage of your quiver. |
Wind | Further increase your accuracy through wind compensation. |
Aiming | Increase your accuracy in shooting. |
Sturdiness | Standing firm against attempts to move you. |
Deliver | Order your falcon to deliver an object to someone. |
Resistance | Reduce the damage taken from magical attacks. |
Crossbows | A powerful projectile weapon. |
Clotting | Reduce the level of your bleeding. |
Rage | Throw off pacifying afflictions. |
Retrieve | Command your falcon to fetch an object for you. |
Startle | Order your bird to harass an opponent's steed. |
Track | Order your falcon to follow and track someone. |
Defend | Attempt to protect someone else with swordwork. |
Observe | Your falcon can now report on the state of individuals. |
Darkbows | Using the infamous darkbows of Hashan. |
Warhawk | Equip your falcon with talons of steel. |
Engage | Damage a cowardly opponent. |
Swiftmount | Mount or vault your steeds at increased speed. |
Fury | Temporarily raise your strength. |